Fortunes Screenshots

Title menu

The title menu

Last weekend I holed myself away at James‘ place and spent the entire weekend working on the Fortunes prototype. Its gotten a little bit more work since then and this is what it looks like currently.

opening screen

Sadly I couldn’t get my video capture working and the stills don’t show off terribly much yet, as there is no art done yet. But the basic structure of the game is still there. We start the game, and east player lays down a card…

which card will I choose?

and our valid plays become un-dimmed and we choose a play. I’ve found a variety of free sound effects and from the unity asset store got a fantastic song called “Build me a future” by ADHMusic. Really appropriate I thought. It may get replaced later but it sets a good tone for what we currently have.

Yet Another decision

So if any of you know of good, free software for video capture, please let me know in the comments.

This window of filler text apparently drops the frame rate to 10! That'll need some fixing

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I want Google to blackout against SOPA

read an amusing idea here.

 

Stances on piracy aside, SOPA is a bit on the extreme side in how to deal with things. You don’t break out nukes to deal with a kid stealing candybars(unless you’re the RIAA).

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cross-posting

I know my posts here have dropped off a lot since I started working on the Cliche Studio stuff and the website there. I’m going to attempt to import my posts(which are only half the story over at the cliche site) over here to share with people that are following me here but not over there. Please bear with me if things go wrong with this import and the site gets wonky.

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Development #4 — Prototyping!

I’ve taken a short break from working on Marco Polo because of the holidays, but in the mean time have taken time to work on a prototype for the Fortunes game. Using unity for it for the publish to iOS and android options. It may be a bit over-kill but I already know the engine and its cheaper then some of the other options I researched(at least in the long run).

Got to play around with Editor Scripts in Unity to try and view what was going on in my non Unity objects through the Inspector. I may go through a bit about the mechanics of doing that on here later. Its annoying to me that the examples are always in javascript when I prefer to work in C#.

I am not writing this from home so no screenshots of the prototype work so far, but they’ll be coming in a few weeks.

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3 predictions for 2012

So I’ve fallen a bit behind with the development updates, things have been hectic for us here work-wise and in regular life. Probably won’t get another update until the 2nd week of january because I’ll be very busy until then. Maybe James will poke his head in and say something, who knows? Until then here are 3 things we’ll see happen in 2012

  1. A new project

    We’ll be starting on a new mobile project with Mercury Retrograde bringing the card game Fortunes to android and then later iOS as well.

  2. Wrapping up an old project

    We should be wrapping up the initial version of Marco Polo as well. Look forward to releasing that for you all to see.

  3. The end of the world.

    Well not really, but just in case we’ll probably be throwing some kind of party. What would you do with this last year if you knew the world was going to end?

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Development #3

Slow progress this week

progress we've been making

Please pardon our Progress


I’ve had multiple family events, a wedding and a rehearsal dinner distracting me this week, and getting the logistics involved for both. That combined with the fact that networking is a bit of a weak-point of mine, lead to a little bit of a drudge since last time.

MYSQL woes

database tables

Pictured above, somebody else's tables


Trying to use alternate processing when a player reconnects has lead to some interesting sql errors. Deciphering these is a completely unexpected challenge.

Unraveling

unraveling yarn

This is what it feels like


This last bit has been especially frustrating because it seems like instead of coming together like earlier its falling apart. Its necessary to make the final product better but its still a little disheartening to see the apparent stability of your project decrease as you try and make underlying problems more visible so you can fix them.

Keep on Slogging
In the end I have to remember that I can do it if I keep on slogging.

What about you?
What projects are you working on? How are they going?

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Development #2

Got testing mostly worked out. Updates to smartfoxserver revealed a way to create NPCs serverside so I took some time meddling with that to get it to work with our purposes. Successfully got my two NPCs Hudson and Geoffrey playing the game together.

Now that the testing framework is good my next focus is dealing with server connectability and reliability. Right now if you lose connection you’re kind of in a limbo state and I want ot change that so the system handles losing connection as gracefully as possible.

What are some of the best ways you’ve seen computer programs deal with connectivity issues? What are things you’ve seen them do that aggravated you?

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Development #1

So I’ve read woot commstoday and they mentioned 5 great reasons to start a developer diary. My favorite of these are staying sane, and feedback.

In the past I’ve written slightly more but about more broad general things, the industry and concepts instead of concrete things like what I’m working on. I think that, in part, is why there has been trouble trying to get engagement. So here we will try and foray into the more concrete. I know way to bury the lead huh?

I’ve been working on an android app we are calling Marco Polo for now. Apparently the name is taken and we’ll have to come up with something else when we release but it works as a working title. It’s kind of a mess as its my first time working with android and despite knowing java I’ve still been learning a lot.

I’m currently working on testing framework which I probably should have done much earlier in the project to try and help debug and polish the mostly functional code at this point. Debugging smart fox server has been an interesting challenge. I spent some time with Junit and the client software to implement fake users but hit a snafu when trying to use more then one fake user at once. Fortunately updating my version of smart fox server provided some NPC functionality on the server side. The past few week or so has been trying to shape that to what I need it to do.

We are also planning on incorporating a neat service called kiip, which is basically attaching real world rewards to achievements in games. So when we get this integrated properly people will be able to get free stuff for doing awesome things in our game, and we may be able to make enough to cover server costs.

Things are really starting to come together and I’m really glad to have my business partner James and my fiancee Gina believing in me and helping me keep slogging on in the dips and lagging periods of this project.

We are also plotting our next android project which will be based onthe card game fortunes. The game is a tie in to the “The Way of the Gods” book series by Barbara Friend Ish which if you like fantasy you should go check out a copy.

I promise I’ll work on making these less ramble-y in the future.

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New Design forthcoming!

Greetings, readers of Biomancy!

My name is Gina Luttrell,and I’m the lead designer of DesignsbyGina. Anthony has asked me to help him with a site redesign, to give Biomancy a more biotech feel. I’m incredibly excited about this project, and I’m confident you will be too.

Part of the process is going to include intermittent periods where the site looks kind of crazy. Please pardon my dust, as I will try to keep the bugs to a minimum.

Here’s a quick preview of what you’re in for!

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Remember, remember, the fifth of november

Gunpowder, treason and plot.
I see no reason why gunpowder, treason
Should ever be forgot…

Guy Fawkes
It’s been a year since me and James have started things with Cliché. Since then we’ve designed two games for Mercury Retrograde Press, given a talk at playoncon, and produced a prototype for our first android offering. I am looking forward to seeing what the next year brings.

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