Archive for the ‘ideas’ Category:
Still alive
Work has consumed me a little bit past few days, but its good to have work again. I have been looking at overlord to see if I want to borrow anything from it as far as control schemes are anything. The story behind it is much more entertaining then I expected it to be. I think I need to scrap my minions in my first person RTS project and start again…too many issues with movement, attacking and what not entwined together. But that’s the point of prototyping right? see what works and throw away what doesn’t. I just have trouble with that letting go part.
First Person RTS redux
So I’ve been messing around in the little bits of free time I have recently working a little on the idea I posted about awhile back. Here is an update of work so far. Forgive the crude models, I’m not an artist.
First Person RTS
Player directly controls 1 elite type unit, anything else is only indirect control.
Player can take 5 different types of actions
1. move
2. attack
3. build
4. order
5. use buildings
So where do the other units come in? That would be using a building produces units.
For the bare bones version you have 4 different types of object
1. Leader unit tougher and stronger then others
2. Minion unit weak, expendable
3. Resource gathering building
4. Unit production building.
Minions would be able to do most of the things the leader can except order but do nothing unless told to do so. They can however be told to repeat tasks(like using the resource building repeatedly to get resources).
first draft of cost/stat structure for example purposes
Leader:
5 damage
25 health
Minion:
1 damage
5 health
1 resource to recruit
Recruiting Building
75 health
50 resource to build
Resource Gathering Building
1 resource per
25 resource to build
30 health
Standard victory, rout (so you could have posthumous victories.)
** I know the specific numbers probably need some work but they are there to show relative values.






