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	<title>Biomancy &#187; ideas</title>
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	<link>http://www.biomancy.com/biomancy/wordpress</link>
	<description>Creating Digital Life</description>
	<lastBuildDate>Thu, 02 Sep 2010 11:14:12 +0000</lastBuildDate>
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		<title>Artemis&#8217; Last Stand</title>
		<link>http://www.biomancy.com/biomancy/wordpress/2010/ideas/artemis-last-stand/</link>
		<comments>http://www.biomancy.com/biomancy/wordpress/2010/ideas/artemis-last-stand/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 11:34:58 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[project paradigm]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.biomancy.com/biomancy/wordpress/?p=99</guid>
		<description><![CDATA[The following is a (very) short story I wrote as part of the world building for a game idea that is on the back burner right now. The people of the village began to notice strange things happening around Artemis. They were frightened and confused. They liked Artemis, but what she was doing was hurting [...]]]></description>
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		<title>Still alive</title>
		<link>http://www.biomancy.com/biomancy/wordpress/2010/projects/still-alive/</link>
		<comments>http://www.biomancy.com/biomancy/wordpress/2010/projects/still-alive/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 00:36:51 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.biomancy.com/biomancy/wordpress/?p=78</guid>
		<description><![CDATA[Work has consumed me a little bit past few days, but its good to have work again. I have been looking at overlord to see if I want to borrow anything from it as far as control schemes are anything. The story behind it is much more entertaining then I expected it to be. I [...]]]></description>
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		<title>First Person RTS redux</title>
		<link>http://www.biomancy.com/biomancy/wordpress/2010/projects/first-person-rts-redux/</link>
		<comments>http://www.biomancy.com/biomancy/wordpress/2010/projects/first-person-rts-redux/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 02:20:26 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.biomancy.com/biomancy/wordpress/?p=69</guid>
		<description><![CDATA[So I&#8217;ve been messing around in the little bits of free time I have recently working a little on the idea I posted about awhile back. Here is an update of work so far. Forgive the crude models, I&#8217;m not an artist.]]></description>
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		<title>First Person RTS</title>
		<link>http://www.biomancy.com/biomancy/wordpress/2010/ideas/first-person-rts/</link>
		<comments>http://www.biomancy.com/biomancy/wordpress/2010/ideas/first-person-rts/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 20:30:48 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://www.biomancy.com/biomancy/wordpress/?p=62</guid>
		<description><![CDATA[Player directly controls 1 elite type unit, anything else is only indirect control. Player can take 5 different types of actions 1. move 2. attack 3. build 4. order 5. use buildings So where do the other units come in? That would be using a building produces units. For the bare bones version you have [...]]]></description>
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