Archive for the ‘projects’ Category:
Still alive
Work has consumed me a little bit past few days, but its good to have work again. I have been looking at overlord to see if I want to borrow anything from it as far as control schemes are anything. The story behind it is much more entertaining then I expected it to be. I think I need to scrap my minions in my first person RTS project and start again…too many issues with movement, attacking and what not entwined together. But that’s the point of prototyping right? see what works and throw away what doesn’t. I just have trouble with that letting go part.
First Person RTS redux
So I’ve been messing around in the little bits of free time I have recently working a little on the idea I posted about awhile back. Here is an update of work so far. Forgive the crude models, I’m not an artist.
Event Sync ready
The Event sync application is finally to a usable state. Unfortunately it still has some minor issues when goDaddy’s service hiccups but there is nothing I can do about that.
You can find it here:
event sync app
Event Sync nearly there
So everything is fine except one thing. The Time. When the event gets sent to Google Calendar it is exactly three hours ahead. I think this may have to do with the fact that Palo Alto, where facebook is located, is three hours off from my time zone. Will have to get someone in a different time zone to test this.
Updating Event Sync
So I’ve started work on the Event Sync facebook app some more last night and got up to creating a user interface displaying information about the events and including checkboxes so you could choose which ones to move to google calendar instead of it just changing everything. Unfortunately facebook and regular html forms are not behaving well together so I am not getting the information about which boxes were checked when I submit the form. So right now it looks better but does less then it did before.







