Posts belonging to Category Uncategorized
Posted by Anthony Thomas on January 1, 2012
I know my posts here have dropped off a lot since I started working on the Cliche Studio stuff and the website there. I’m going to attempt to import my posts(which are only half the story over at the cliche site) over here to share with people that are following me here but not over [...]
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Posted by Anthony Thomas on November 16, 2011
Greetings, readers of Biomancy! My name is Gina Luttrell,and I’m the lead designer of DesignsbyGina. Anthony has asked me to help him with a site redesign, to give Biomancy a more biotech feel. I’m incredibly excited about this project, and I’m confident you will be too. Part of the process is going to include intermittent [...]
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Posted by Anthony Thomas on June 17, 2011
A while back I read an interesting post about games made for the blind. I suggest you go ahead and read it, don’t worry I’ll wait. This sounds like a boon for the blind and visual impaired, but I think that these kinds of cues could be useful for sighted players as well. Let’s jump [...]
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Posted by Anthony Thomas on May 11, 2011
I found a coulpe of different interesting little ideas today one of which was a site called Flattr Especially relevant because this remind me of the book I am currently reading, Down and out in the Magic Kingdom Flattr has a very interesting parallel to the “Whuffie” used in the book.
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Posted by Anthony Thomas on February 3, 2011
Haunt Haunt appears on creatures, instants, and sorceries. When a creature or spell with haunt would be put into a graveyard, instead it is exiled “haunting” a creature. Haunt allows a player to use an effect twice: once when the spell is played (or the creature enters the battlefield), and once when the creature it [...]
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Posted by Anthony Thomas on January 10, 2011
When I started working on our current project(I’ll wait until James thinks its a good idea to announce it to say what specifically it is). I was thinking let’s start on the most visible part first. Thinking that if there was something to show off it’d be helpful in gaining support. Minor problem with this [...]
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Tags: backend, database, graphics, priorities, productivity |
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Posted by Anthony Thomas on December 10, 2010
Lots of Holiday and other special day stuff going on recently. Sorry I let the weekly mechanics design game lapse. The whole getting out of the habit because of thanksgiving caused a greater lapse. Also been working on starting up a company with my good buddy James. James has been writing about our company exploits [...]
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Tags: site news |
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Posted by anthony on August 7, 2010
All of you have probably already heard about google wave’s impending shut down. Unfortunately one of those projects I was planning on getting back to when I had more time, the game map, was built around google wave. Since google wave is shutting down the Game Map project will move from on hold to abandoned.
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Posted by anthony on July 29, 2010
Working on a design with my friend J. It will be a simple economic game inspired by the old trade wars from bbs days. I’ve had a lot of short starts and over-ambitious projects and need to step back, and finish some simpler ones first. I know the work I’ve done on more complicated things [...]
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Tags: economy, game, project |
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Posted by anthony on July 8, 2010
A friend of mine pointed out an interesting kickstart project: http://www.kickstarter.com/projects/1873178944/gaming-paper-singles There’s only a day left for the kickstart project so go support this guy.
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Tags: kickstart |
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